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VR Historical Experience
Interaction | Gameplay functionality | VR
A short historical experience in virtual reality, delivered at Strand Forge as an outsourced project. My part covered the interaction design and gameplay functionality — the layer that decides what a visitor can pick up, touch and do once the environment exists around them.
My role
- Designed and implemented the interactions available to the player in VR.
- Built the gameplay functionality on top of the historical environment.
- Adapted interaction patterns that work on a screen to work at room scale instead.
Gallery
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