Tomáš
Vokoun

Game developer | Gameplay logic & scripting | Unity – C#

I work on the logic behind gameplay — scripting the rules, interactions and behaviour that decide whether a game feels mechanically right.

Bc. Tomáš Vokoun
  • 3Years of professional
    experience
  • UnityC# scripting, gameplay
    & systems
  • 20+Educational lessons
    built
  • VRInteraction & gameplay
    on a shipped title
01

About me

Logic, mechanics and how a game ends up feeling

Game developer with nearly three years of professional experience, working on gameplay logic and scripting — the layer that turns a design into rules a game can actually run.

Most of my work is the behaviour underneath the surface: what an interaction does, when it fires, what it costs, how difficulty and progression ramp, and how an encounter reads moment to moment. In practice that work sits somewhere between design and programming.

I work equally well inside a proprietary editor and directly in Unity/C# — scripting educational lessons within an editor's constraints, or writing the gameplay from scratch when there is no editor to lean on.

  • Gameplay logic & scripting

    Rules, interactions and behaviour scripted in C# — what happens, when, and under what conditions.

  • Feel & tuning

    Difficulty curves, pacing, enemy behaviour and combat feel, tuned until they play right.

  • Mechanics & systems

    How individual mechanics compose into a loop that keeps working past the first five minutes.

  • Unity & C#

    Gameplay programming: movement, combat, enemy AI, progression and editor-driven content.

02

Work experience

Roles and what they involved

  1. Game Developer & Designer

    Strand Forge s.r.o.

    Oct 2023 – Present
    • Collaborated with Bohemia Interactive to design educational interactive lessons for primary-school students, built in a proprietary game editor running on Unity.
    • Designed gameplay logic, interactions, rules, progression and scenario structure within the editor's system constraints.
    • Delivered a series of educational lessons, including a larger interactive package teaching programming fundamentals through gameplay.
    • Wrote gameplay code on Neon Retribution, a side project at prototype stage (a futuristic FPS in Unity/C#): the movement system, a few enemy AI, shooting and a simple HP bar.
    • Owned gameplay parameters and balancing — tuning difficulty, enemy behaviour and combat pacing against playtest feedback.
    • Contributed interaction and gameplay functionality to outsourced projects, including a short VR historical experience.
    • Unity
    • C#
    • Game systems
    • Balancing
    • Enemy AI
    • VR
    • Jira
    • Confluence
03

Selected projects

Each one opens into its own page

Featured Strand Forge × Bohemia Interactive 2023 – 2026

Educational Interactive Games

Bohemia Interactive | Educational lesson series

  • A series of self-contained educational lessons, each built as its own playable system rather than a quiz with a skin.
  • Translated curriculum goals into mechanics, rules, interactions and progression.
  • Ranges from a turn-based colony builder with a seven-resource economy to a life simulation spanning five life stages.
  • Systems design
  • Proprietary editor
  • Progression
  • Educational design
  • Unity
View project
Strand Forge s.r.o. 2025 VR

Cistercian VR

Educational VR | Interaction & gameplay functionality

  • An educational VR game about the life of Cistercian monks.
  • Built the progress system across the scenes, scripted the menus, did the cs/en/de localisation.
  • Several simple hand mechanics, and the VR integration itself.
  • VR
  • Unity
  • Progress system
  • Localisation
  • VR input
  • Educational game
View project
itch.io 2024

Game Jam Prototypes

Against the Slime Storm | Vampire AlchemyCraft

  • My first two jam games, both from 2024: built to a hard deadline and playable in the browser.
  • Against the Slime Storm: a grid tower defence where I balanced the tower prices against two passive income curves.
  • Vampire AlchemyCraft: a solo survival game in which every ingredient changes what the potion does.
  • Rapid prototyping
  • Unity
  • Tower defence
  • Survival
  • Core loop
  • Blender
View project
VŠPJ 2024 Bachelor thesis Solo project

Cesta Životem

Digital board game | Bachelor thesis | Unity – C#

  • A full digital version of the Czech board game Cesta Životem by Fox Games, built in Unity and C#.
  • Hot-seat for up to eight players on one machine, plus a computer-controlled player.
  • Formalised the original rules into a system the computer can enforce — plus my own models, sound and UI.
  • Unity
  • C#
  • Rule systems
  • Turn-based
  • Board game adaptation
  • AI opponent
  • Hot-seat multiplayer
View project
05

Technical skills

Tools and areas I work in

Programming

  • C#
  • Unity
  • Java
  • SQL
  • .NET

Gameplay & Design

  • Gameplay logic & scripting
  • Gameplay mechanics
  • Balancing
  • Difficulty & reward design
  • Progression systems
  • Resource economies
  • Enemy behaviour & encounters

Tools & Workflow

  • Proprietary game editor
  • Visual Studio
  • Git
  • Jira
  • Confluence
  • Blender

Contact

If any of this work is of interest, feel free to get in touch.