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Strand Forge s.r.o. 2026 Team of 5

Futuristic FPS

Core programmer | Mechanics designer | Unity – C#

A futuristic first-person shooter developed at Strand Forge by a team of five, where I worked as core programmer and mechanics designer. Unlike the educational work, this one was written directly in Unity and C# — the systems, the feel and the code underneath were all mine to build.

  • Unity
  • C#
  • Enemy AI
  • Combat
  • Balancing

My role

  • Core programmer on the project, implementing gameplay systems directly in Unity/C#.
  • Designed and built the movement and combat mechanics.
  • Wrote the enemy AI — behaviour, engagement and how encounters escalate.
  • Owned the gameplay parameters: difficulty, enemy behaviour and combat pacing, tuned against playtest feedback.

Gallery

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