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Futuristic FPS
Core programmer | Mechanics designer | Unity – C#
A futuristic first-person shooter developed at Strand Forge by a team of five, where I worked as core programmer and mechanics designer. Unlike the educational work, this one was written directly in Unity and C# — the systems, the feel and the code underneath were all mine to build.
My role
- Core programmer on the project, implementing gameplay systems directly in Unity/C#.
- Designed and built the movement and combat mechanics.
- Wrote the enemy AI — behaviour, engagement and how encounters escalate.
- Owned the gameplay parameters: difficulty, enemy behaviour and combat pacing, tuned against playtest feedback.
Gallery
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