Back to project
Brackeys Game Jam 2024.2 2024 itch.io

Against the Slime Storm

Grid tower defence | Economy & balancing | Brackeys Game Jam 2024.2

Against the Slime Storm is a grid tower defence, made for Brackeys Game Jam 2024.2. The real work in it was the balancing: three tower roles have to stay worth buying against two income curves that fill on their own, while the wave count keeps climbing. I set the tower prices and the upgrade steps on the mines, and those numbers are what decide whether a run is winnable and whether the player has a genuine choice at each wave. Art is by AnnusTheChosenOne; everything else is mine.

  • Tower defence
  • Balancing
  • Resource economy
  • Upgrade paths
  • Wave progression
  • Unity

My role

  • Balanced the tower prices and the upgrade steps on the mines: the numbers that decide what a player can afford at which wave.
  • Built the two-resource economy, with gold and wood both accumulating passively and mines upgradeable to raise the rate.
  • Split the three towers into distinct roles: a basic tower, a fast-firing submachine-gun type with low damage, and a slow magic type with high damage, all three upgradeable.

Systems I designed

  • Two parallel resources: gold and wood, both accumulating passively, so what the player manages is how spending splits across two budgets that fill at different rates.
  • Upgradeable mines that raise the income rate, which puts a question behind every purchase: buy defence now, or buy a faster economy and hold the next wave with less.
  • Three tower roles, all upgradeable: a basic tower, a submachine-gun type firing fast for little damage, and a magic type firing slowly for a lot. Keeping all three in play is a pricing job.
  • Rising waves: the enemy count keeps growing, and that is the deadline the income curves and the prices are tuned against.

Core mechanics

  • Place towers on a grid, then upgrade the ones sitting where the pressure is.
  • Spend gold and wood as they come in; both tick up whether or not the player does anything.
  • Upgrade a mine to raise the rate at which one of the resources arrives.
  • Survive waves that grow each time. Which mix of the three tower types you can afford by then is the run.

Gallery

Click any tile to open it full size