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Pirate Software Game Jam 15 2024 Solo project

Vampire AlchemyCraft

Survival with alchemy | Crafting & shadow mechanic | Pirate Software Game Jam 15

Vampire AlchemyCraft is a solo entry for Pirate Software Game Jam 15: a survival game where the alchemy is the weapon. Every ingredient modifies the potion's effect in some way, so brewing is a small decision about what you will be able to do next. The enemies that arrive later are progressively stronger, and the sun is the second threat: standing in sunlight burns MP first and then HP, which makes shade something the player has to keep finding while they are being pushed. Made in Unity and Blender.

  • Survival
  • Crafting
  • Alchemy
  • Enemy scaling
  • Unity
  • Blender

My role

  • Solo project: gameplay logic, mechanics and content, with the models made in Blender.
  • Built the crafting so that every ingredient modifies the resulting potion's effect. That is where the game's variety comes from.
  • Scripted the two forms a potion can take: thrown, or drunk.
  • Cut a third form for time. An amulet was planned that would have carried passive effects; the deadline arrived first, so the released build ships with two.

Systems I designed

  • Ingredient-driven potions: each ingredient modifies the effect in some way, so the ingredient list is effectively the ability list.
  • Two ways to use a brew: a thrown potion and a drunk one, so one crafting step feeds two different ways of playing.
  • Sunlight as pressure: standing in the sun burns MP and then HP, which turns shade into something the player has to keep hold of while enemies close in.
  • Enemy escalation: what arrives later is stronger, and that is what asks the brewing to keep up.

Core mechanics

  • Gather ingredients and brew. The mix decides the effect.
  • Throw the potion, or drink it.
  • Stay in shadow. Sunlight drains MP, and once that is gone it takes HP.
  • Survive enemies that get stronger as the run goes on.

Gallery

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